Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Your Island

On these barren islets there are exactly three resources that determine the rise or ruin of every fledgling island realm.

TL;DR: Your island is the center of your empire.

- Three resources govern everything: Gold, Stone and Wood

- Buildings produce, protect and expand your capabilities

- Strategic upgrading decides success or failure


The Three Resources #

Every island produces three basic resources needed for all actions in the game:

Resources are produced continuously, even while you are offline. Production runs until your storage is full.

Buildings Overview #

Your town hall is the heart of the island. It unlocks new buildings and speeds up construction times. Every other building has a specific purpose:

Buildings are constructed one at a time -- only one build order per island is active at once. Higher levels cost more and take longer. Canceling a build does not refund resources.

You can plan ONE upgrade per island: it starts on its own as soon as the resources are there and nothing else is being built. Until then it costs nothing, and you can change or delete it at any time. For barracks and harbor you pay when you queue an order; for a planned upgrade only when it starts. While the plan waits, the card on the build page also tells you what it waits for -- resources, the running build, a prerequisite, a bigger warehouse or a delivery.

If your resources are not enough for an upgrade, the link "Fetch what is missing from [island]" appears next to "Buildable in …": it opens the trade form of your supply island with the target and the missing amount already filled in -- one click on Send is enough. Which island serves as your supply island is set in the island overview (your main island by default).

Storage and Protection #

Your warehouse determines how many resources you can store at most. Excess production is lost when storage is full. The warehouse also protects a share of your supplies from looting -- even after a defeat you keep this baseline.

Always plan your warehouse level alongside your production. High output is wasted if your stores keep overflowing.

The high levels up to forty are meant for growing realms above all: every further colony ship costs more than the one before, and at some point your stores have to be able to hold that price at all. Each of those levels is expensive and takes a long time -- in return, the share no attacker can take from you grows with it.

Building Strategy #

Island Names #

You can give your islands custom names -- for example Home Harbor or West Quarry. These names are private: only you see them. They accompany you throughout the game, wherever your own islands appear -- always beside the coordinate and visible only to you. Use the Manage Islands page to set, change, or remove them (leave the field empty + save to reset). Other players still see just the coordinates.

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