Kampfinsel
Kampfinsel Handbook — How to Play & Wiki
Your Island
On these barren islets there are exactly three resources that determine the rise or ruin of every fledgling island realm.
TL;DR: Your island is the center of your empire.
- Three resources govern everything: Gold, Stone and Wood
- Buildings produce, protect and expand your capabilities
- Strategic upgrading decides success or failure
The Three Resources #
Every island produces three basic resources needed for all actions in the game:
- Gold -- The most versatile resource. Gold is required for almost everything and serves as the universal medium of exchange. When looting, attackers split the stolen cargo evenly between Gold, Stone and Wood.
- Stone -- The eternal bottleneck. Stone is essential for defensive structures and many buildings, yet its production lags behind the other resources. Experienced players always plan around the Stone shortage.
- Wood -- The fuel of expansion. Without Wood there are no ships, and without ships there are no fleets. Those who fail to fell their forests remain prisoners of their own island.
Resources are produced continuously, even while you are offline. Production runs until your storage is full.
Buildings Overview #
Your town hall is the heart of the island. It unlocks new buildings and speeds up construction times. Every other building has a specific purpose:
- Gold mine, Quarry, Lumber camp -- The three production buildings. Higher levels mean more resources per hour.
- Warehouse -- Increases your storage capacity and protects a portion of your supplies from looting. The higher the level, the more is safe.
- Stone wall -- Grants your defenders a significant bonus in land combat.
- Watchtower -- Extends your line of sight across the ocean and lets you spot approaching fleets earlier.
- Barracks -- Trains land units and determines how many troops you can maintain in total across all your islands. Expanding additional barracks enlarges your troop pool. Barracks and harbor are strategic endgame buildings with an extended upgrade path -- they can be expanded far beyond previous limits.
- Lab -- Enables research. Unlocks military and economic technologies.
- Harbor -- Builds ships, enables trade with other players and determines your total fleet capacity. A fully developed harbor allows larger fleets and more ships in reserve.
- Statue -- Has a dual role: it earns you personal prestige and ranking points and, together with your alliance members' statues, drives the alliance buff. It grants no direct production bonus. How the buff unlocks is explained in the "Alliances" chapter.
- Trading post -- Enables resource exchange with the quartermaster and access to the player market.
Buildings are constructed one at a time -- only one build order per island is active at once. Higher levels cost more and take longer. Canceling a build does not refund resources.
Storage and Protection #
Your warehouse determines how many resources you can store at most. Excess production is lost when storage is full. The warehouse also protects a share of your supplies from looting -- even after a defeat you keep this baseline.
Always plan your warehouse level alongside your production. High output is wasted if your stores keep overflowing.
Building Strategy #
- Diversify early: Do not build only gold mines. Stone becomes a bottleneck fast.
- Prioritize the town hall: It unlocks new buildings and shortens build times for everything else.
- Do not forget the warehouse: Protected resources survive an enemy attack.
- Use build times wisely: While a building is under construction you can research or train troops -- those run in parallel.
Island Names #
You can give your islands custom names -- for example Home Harbor or West Quarry. These names are private: only you see them. They appear in the header picker and on the islands list as Home Harbor (1:42:17) instead of just Island 1:42:17. Use the Manage Islands page to set, change, or remove them (leave the field empty + save to reset). Other players still see just the coordinates.