Kampfinsel
Kampfinsel Handbook — How to Play & Wiki
Combined Attack
"A single captain can circle a bastion — but seven captains can grind it down, wave after wave."
— Entry from the logbook of a combined-attack commander
TL;DR: When a target is too mighty for a single attack, allied captains rally into a Combined Attack. They sail separately, arrive together — and strike in waves.
Combined Attacks strike Corsair Fortresses in the Old Seas — and, since the war update, player islands as well, but only while a declared war stands between the alliances involved.
What is a Combined Attack? #
Sometimes one ship is not enough. When the sea is too rough and the enemy too mighty for a single captain, the ships of allied alliance members rally into a Combined Attack. Each captain sets sail from their own island and follows their own travel route — but through a shared arrival window, all fleets reach the same target one after another.
When a Combined Attack is worth it #
Combined Attacks are not an everyday action. They are meant for targets a captain cannot defeat alone — and for war, when an alliance acts as one:
- Corsair Fortresses in the Old Seas, whose bastion walls are too high for a single fleet.
- Player islands at war: since the war update, a Combined Attack may also be aimed at the islands of an enemy alliance — but only while an official declaration of war stands between the two alliances.
Without a declared war, Corsair Fortresses remain the only eligible targets: against other players you then sail the normal single attack as before. When the war ends, that path closes again — the Combined Attack stays the tool for the truly hard nuts to crack in the Old Seas, and for the times when two alliances stand openly against each other.
How you sail in a Combined Attack #
The Combined Captain opens the action. They pick the target, write a short call-to-arms to the alliance, and set the arrival time — either automatically computed (Auto-sync) or manually.
Where to start: In your alliance overview you will find a Combined Attacks button — it takes you to the Combined Attacks overview. From there you start a new Combined Attack with the + New Combined Attack button. Alliance captains who wish to join see the open Combined Attack in the same list and press Join.
Other allied captains see the open Combined Attack in the new "Combined Attacks" tab and may join while seats remain. Each joining captain configures their own fleet — the composition is up to each one. The system automatically computes when each fleet must depart so they all arrive together.
Wave resolution at the target #
When the Combined Attack reaches the target, it fights wave by wave. The first wave meets the full defence. The second wave meets what remains. And so on, until the enemy falls — or the Combined Attack is defeated.
Each captain experiences their own fight. Whoever arrives on time strikes. Whoever arrives too late may see only rubble.
How the waves unfold #
Every participant sends their own fleet — no single great swarm sets out, but many separate fleets converging on the same target. The order of arrival decides which wave you form: whoever gets there first is the first wave — not whoever joined first.
Each wave fights on its own, and it fights the state the earlier waves left behind. Whatever defence the first wave breaks, the second no longer has to weather. That is where the strength of a Combined Attack lies: it is not one great fleet that wins, but the sum of the blows.
A lost wave does not end the Combined Attack. If one fleet goes down, the following waves strike all the same — the overall outcome is measured by the result of all waves together.
Auto-sync aligns the planned arrival of every participant. Whoever joins late or sets out from far away may still arrive later, and then simply forms a later wave.
Every participant receives their own battle report for their own wave; the Combined Attack page gathers the results of the individual waves.
Recalling your own fleet #
You can recall your own already-departed Combined-Attack fleet at any time via the normal fleet overview (or the fleet cockpit) — just like any other fleet. It turns for home immediately, and your seat in the Combined Attack frees up at once. That lets another alliance member step in and refill the Combined Attack before it reaches the target.
This only affects your own fleet. Cancelling the entire Combined Attack for everyone is a different matter — there are two ways to do it (see below).
Cancel — Commodore or majority #
A Combined Attack is a social promise. Individual fleets can be recalled at any time (which frees their seat) — cancelling the entire Combined Attack, so that all remaining fleets turn back together, works in two ways:
- The Commodore decides: the captain who created the Combined Attack can cancel it alone at any time — with no vote. All fleets turn back.
- The majority decides: any participant can start a cancel vote. If a majority of the remaining participants votes in favour, the Combined Attack is cancelled. There is no time pressure any more — the vote stands until a majority gathers, the Commodore cancels, or the Combined Attack dissolves. You can change your vote at any time.
This keeps the Combined Attack a reliable tool while letting it be wound down without frustration when the situation changes.
Loot distribution #
The loot of a victorious Combined Attack is split among all participants — proportional to each one's Combat-Power contribution. Whoever risks more, receives more. The distribution is fair, but not equal.
Frequently asked questions #
- What if my fleet arrives late? What matters is whether your fleet is at the fortress before the Combined Attack resolves. Whoever is on site in time takes full part and receives their share of the loot — even if their own journey takes longer than planned. Whoever only arrives after the Combined Attack has already taken the fortress sails home unharmed, but empty-handed: fleets that arrive too late receive no share of the loot.
- Can I leave a Combined Attack? Yes. If your fleet has not yet departed, you leave directly. If it is already underway, simply recall it from the fleet overview — your seat frees up at once, and another member can step in.
- What about recalling my fleet? You recall your own fleet from the fleet overview as usual — it sails home and its Combined-Attack seat frees up immediately. If instead you want to cancel the whole Combined Attack (all fleets turning back together), the Commodore decides alone or a majority of participants does.
- Can the Combined Captain cancel the action alone? Yes. As the Commodore (creator) you cancel the Combined Attack with no vote. Other participants need a majority in the cancel vote.
- Can I become the target of a Combined Attack myself? Yes — but only if your alliances have officially declared war on each other. Without a declaration of war your island stays out of reach for Combined Attacks; against you there is then only the normal single attack. Important: a war declared before the war update does not count — only a fresh declaration of war opens that path. And you are not left in the dark: an approaching war Combined Attack announces itself, so you can bring your fleet to safety and call for reinforcements.