Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Combined Attack

"A single captain can circle a bastion — but seven captains can grind it down, wave after wave."

— Entry from the logbook of a combined-attack commander

TL;DR: When a target is too mighty for a single attack, allied captains rally into a Combined Attack. They sail separately, arrive together — and strike in waves.

Combined Attacks are possible against Corsair Fortresses and against heavily fortified player islands.


What is a Combined Attack? #

Sometimes one ship is not enough. When the sea is too rough and the enemy too mighty for a single captain, the ships of allied alliance members rally into a Combined Attack. Each captain sets sail from their own island and follows their own travel route — but through a shared arrival window, all fleets reach the same target one after another.

When a Combined Attack is worth it #

Combined Attacks are not an everyday action. They are meant for targets a captain cannot defeat alone:

Weaker player islands are not eligible for Combined Attacks — that is what a normal attack is for. The Combined Attack is the tool for the truly hard nuts to crack.

How you sail in a Combined Attack #

The Combined Captain opens the action. They pick the target, write a short call-to-arms to the alliance, and set the arrival time — either automatically computed (Auto-sync) or manually.

Where to start: In your alliance overview you will find a Combined Attacks button — it takes you to the Combined Attacks overview. From there you start a new Combined Attack with the + New Combined Attack button. Alliance captains who wish to join see the open Combined Attack in the same list and press Join.

Other allied captains see the open Combined Attack in the new "Combined Attacks" tab and may join while seats remain. Each joining captain configures their own fleet — the composition is up to each one. The system automatically computes when each fleet must depart so they all arrive together.

Wave resolution at the target #

When the Combined Attack reaches the target, it fights wave by wave. The first wave meets the full defence. The second wave meets what remains. And so on, until the enemy falls — or the Combined Attack is defeated.

Each captain experiences their own fight. Whoever arrives on time strikes. Whoever arrives too late may see only rubble.

Cancel — the unanimous promise #

A Combined Attack is a social promise. Once the first fleets have sailed, no one can simply drop out — that would be a betrayal of the bond.

A cancel is only possible if all participants vote unanimously in favour. A single dissenting vote blocks the cancel. This keeps the Combined Attack a reliable tool — no one has to fear that the planned action will suddenly fall apart.

Loot distribution #

The loot of a victorious Combined Attack is split among all participants — proportional to each one's Combat-Power contribution. Whoever risks more, receives more. The distribution is fair, but not equal.

Frequently asked questions #

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