Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Quests

A lost, stoic navigator of the first generation left his hard-won wisdom in dusty logbooks. These notes guide you -- seasoned with dry cynicism about the inevitable failure that awaits should you ignore his counsel.

TL;DR: The quest system guides you through the game.

- Several quest paths cover all areas of gameplay

- Each step rewards you with resources

- Daily orders give you bonus tasks every day


Quest Paths Overview #

The quest overview contains several quest paths that systematically guide you through the different areas of the game:

Some paths are available immediately, others unlock when you reach certain buildings -- the comeback path when you are a stranded captain in the right situation. Each path consists of several steps; you can work on all open steps of an unlocked path in parallel, only in the "Island Ambassador" path do they follow one another in a fixed order.

Completing Quests #

Most quests detect your progress automatically. You build a structure to a certain level, train a number of units, or perform an action -- and the step is marked as complete. Only in the "Island Ambassador" path do you confirm the steps yourself with "Done" — the game trusts you there.

Some steps check whether specific prerequisites are met (buildings, research). The quest overview tells you what is still missing so you can work toward it.

Claiming Rewards #

Most rewards are claimed manually in your quests. In "First sailing lessons", step rewards and the path bonus are credited automatically. Only what fits in storage is added; any surplus is lost. For manual rewards, you choose when to claim.

Many paths give an additional completion reward once you have completed all mandatory steps and claimed their rewards; optional steps do not count. In the comeback path "The Stranded Inherit the Empires", the large reward belongs to the final step, with no additional path bonus.

Daily Orders #

In addition to the quest paths, you receive a daily order every day -- a small bonus task that changes daily:

Daily orders adapt to your game state. You will not receive tasks for buildings you have not unlocked yet. You claim the reward manually. It is valid only for that UTC calendar day and expires afterwards.

Strategy #

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