Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Quests & Logbook

A lost, stoic navigator of the first generation left his hard-won wisdom in dusty logbooks. These notes guide you -- seasoned with dry cynicism about the inevitable failure that awaits should you ignore his counsel.

TL;DR: The quest system guides you through the game.

- Eight quest paths cover all areas of gameplay

- Each step rewards you with resources

- Daily orders give you bonus tasks every day


Quest Paths Overview #

The logbook contains eight quest paths that systematically guide you through the different areas of the game:

Some paths are available immediately, others unlock when you reach certain buildings -- or, like the comeback path, only appear for captains in a particular situation. Each path consists of several steps that are completed in sequence.

Completing Quests #

Most quests detect your progress automatically. You build a structure to a certain level, train a number of units, or perform an action -- and the step is marked as complete.

Some steps check whether specific prerequisites are met (buildings, research). The logbook tells you what is still missing so you can work toward it.

Claiming Rewards #

Important: completed steps do not reward you automatically. You must manually claim the reward in the logbook. This gives you control over when resources are credited -- for example, when your storage has room.

When you have completed all steps of a path, an additional path-completion reward becomes available.

Daily Orders #

In addition to the quest paths, you receive a daily order every day -- a small bonus task that changes daily:

Daily orders adapt to your game state. You will not receive tasks for buildings you have not unlocked yet. The reward must be claimed manually here as well.

Strategy #

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