Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Alliances

An alliance with a sleeping founder is a sinking ship with a dead helmsman.

TL;DR: Alliances are at the heart of the social experience.

- Found or join an alliance and cooperate with others

- Ranks and permissions control who can do what

- Treasury and buff systems reward collective investment


Joining an Alliance #

Alliances consist of up to thirty players by default, united under the leadership of an admiral. The member cap can be raised through collective treasury investments. You can:

You can browse all active alliances in the Alliance Directory -- accessible via the "Community" section of the navigation. Each alliance shows its member count and a brief profile, so you can find a group that matches your playstyle before you apply.

Each alliance can declare a preferred language -- German, English, or the globe symbol for general (open to all languages). When creating or editing an alliance you choose one of these three options. In the directory you can filter by language to find alliances that match your preferred play language.

As a member you gain access to the alliance chat, see the message of the day (MOTD) and can participate in collective projects like the treasury.

Ranks and Permissions #

Every alliance has a rank hierarchy with different permissions:

Permissions govern who may invite members, who can edit the MOTD, who may access the treasury, and much more. The admiral can rename ranks and adjust their rights.

The Captains' Council #

When the admiral falls silent, the council raises its voice.

The Captains' Council is a voting system that lets the alliance decide diplomatic relations and -- in an emergency -- remove its admiral. Every member who is active -- neither banned nor scheduled for deletion -- may vote. Each eligible member has one vote.

Diplomacy Votes #

The council can decide diplomatic relations with another alliance: forge or lift an alliance, enter a non-aggression pact, or declare war.

The council is an additional path, mainly for members without the diplomacy permission. The admiral -- and any rank he grants the diplomacy permission -- can set or lift relations at any time directly, with no vote. He can override a passed vote or cancel an open one. A vote is therefore never required for diplomacy.

Mutiny #

A mutiny removes the admiral and names a successor. It is the only council vote that any member may start -- regardless of rank.

While a vote on the admiralty is open, kicking members, disbanding the alliance, and transferring the admiralty are locked.

Helmsman Election #

If an alliance loses its admiral, the highest-ranked active member is installed at once as caretaker admiral, and an automatic successor election runs for 3 days. The candidate with the most votes wins; ties are broken by the higher score. If only one eligible member remains, that member is simply installed.

Chat and Message of the Day #

The alliance hall is the central meeting place. Here you find:

The Treasury #

The alliance treasury is a shared resource pool:

All transactions are transparent and visible to all members in the audit log.

Alliance Buff #

Every alliance can activate a buff that grants all members a bonus. There are three categories:

The buff strength depends on the collective statue levels across member islands. The higher the statues, the stronger the bonus for everyone. The category can only be changed after a cooldown period.

How to awaken the first blessing: Once five members of your alliance have each raised a statue (level 1 or higher) on their main island, the first buff level unlocks. Important: this means five members each with their own statue -- not five statues on a single island. The buff does not apply instantly but with the next recalculation; you will feel it within a day at the latest. And: an alliance with fewer than five members stays unblessed -- no matter how high the individual statues reach.

What lies beyond that, no archive has ever recorded. Five raised statues are enough for the Ancients to send a first sign; which deeper favor of the star-reader awakens the levels that follow remains a riddle of the sea. Some pacts claim to have fathomed it. Build, observe, exchange word with other alliances -- and find out for yourselves what else the Watchers of the Ocean reward.

Strategy #

Loyalty Timer and Reinforcements #

Players who join an alliance cannot immediately exchange reinforcements with the new members -- a loyalty timer applies (default: 24h). When a player leaves or is kicked, their stationed reinforcements are automatically recalled. Details on the Dispatch mission: chapter "Fleet Dispatch".

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