Kampfinsel
Kampfinsel Handbook — How to Play & Wiki
Fleet Cockpit
Whoever stays on top of the map wins the hour.
TL;DR: The Fleet Cockpit brings your fleet movements together on a single page -- with templates, bulk actions, and a mobile-friendly layout.
- Five tabs: En route, Your garrisons, Incoming, Market fleets, Reinforcements
- Save ship mixes as templates and apply them instantly on selection
- Bulk recall for multiple reinforcements
- Quick-fill buttons in the fleet wizard
Where do I find the Cockpit? #
The Fleet Cockpit lives under the "Cockpit" menu item (address /game/flotten). It complements the existing Fleet page (/game/fleet) -- the Fleet page is still where you launch a single dispatch, while the Cockpit summarizes your movements at sea.
Tab Overview #
The Cockpit is split into five tabs. Each tab groups one category of movement:
- En route -- All outgoing fleets across every island you own. Cross-island, sorted by arrival time. If a fleet is still inside its recall window, you can tick its checkbox and recall several at once.
- Your garrisons -- Your reinforcements parked on foreign or own islands. Same multi-select pattern: recall multiple reinforcements with a single action.
- Incoming -- Incoming fleets to your islands plus third-party fleets observed by your watchtowers. Read-only.
- Market fleets -- A limited selection of your active marketplace fleets, sorted by arrival. The list may be incomplete. Read-only -- market actions still happen on the marketplace pages.
- Reinforcements -- Foreign reinforcements stationed on your own islands. Read-only.
Each tab shows a short empty-state message if nothing is happening in it.
Templates #
Common ship mixes get used over and over again. Instead of typing the same numbers every time, the Cockpit offers templates: A template stores a selection of ships, troops, and optionally a preferred mission type.
- Save during dispatch: The fleet wizard has a "Save as template" checkbox plus a name field. If you tick it, sending the fleet also creates a template.
- Save standalone:
/game/flotten/templateshas a direct create form -- no dispatch required. - Apply: In the wizard's picker -- selecting a template fills the ship and troop fields immediately, no extra step needed. On the templates page itself you can create, rename and delete templates. The template is not consumed; reuse it as often as you like.
- Limit: A maximum of 10 templates per player. When the limit is reached, delete an existing one before saving a new one.
Templates are forward-compatible: if the game adds new ship types in a future release, old templates keep their selections and new slots simply start empty.
Bulk Actions #
In the "Your garrisons" tab you can recall several reinforcements at once instead of clicking each individually. The same mechanism applies in "En route" for outgoing fleets that are still recallable.
- Selection: Tick the checkbox in each row.
- Limit: At most 20 actions per request, so the server isn't overwhelmed.
- Result: After clicking, you see a summary: "X recalled, Y failed". Failures are usually entries that no longer exist (someone else recalled them, a cron resolved them, etc.).
For circuit routes, the Status column in the "En route" tab can show "Ocean decides" instead of "Recallable" -- the Cockpit view for these fleets lags slightly behind the actual state at sea. You can still click recall, but what ultimately happens is decided at that moment out on the water. After a bulk recall covering several fleets, the result additionally lists each fleet that wasn't recalled together with its target and its own reason. With more than eight, a final line sums up the rest as "… and N more".
Bulk actions are idempotent. Double-clicking (e.g., from two open tabs) does not create double-homecomings.
Mobile #
The Cockpit is built for small screens. Tabs collapse to compact pills, tables scroll horizontally, and buttons stack vertically. Quick-fill buttons in the fleet wizard make it easier to choose units on a narrow display.
Quick-Fill Buttons #
The fleet wizard offers All, Half and Reset for both ships and troops. Each group acts only on its own section. Troops also have Fill Space, which loads only as many troops as fit in the selected ships. Attacks and trade runs have this button for resources too.
- All fills in the available stock.
- Half fills in half of the available stock, rounded down.
- Reset clears every field.
With a mission selected, All and Half leave ineligible ship types empty and enter no more than one spy ship or one colonization ship.
For a dispatch, you can choose ships first and then use Fill Space to load troops that fit. All for troops fills in the entire stock; if it exceeds carrying capacity, you must reduce the selection before sending.
Related Chapters #
- Chapter "Fleets & Travel" -- ship types, travel time, watchtower
- Chapter "Fleet Dispatch" -- reinforcement mission in detail