Kampfinsel

Kampfinsel Handbook — How to Play & Wiki

Fleet Cockpit

Whoever stays on top of the map wins the hour.

TL;DR: The Fleet Cockpit brings your fleet movements together on a single page -- with templates, bulk actions, and a mobile-friendly layout.

- Five tabs: En route, Your garrisons, Incoming, Market fleets, Reinforcements

- Save ship mixes as templates and apply them instantly on selection

- Bulk recall for multiple reinforcements

- Quick-fill buttons in the fleet wizard


Where do I find the Cockpit? #

The Fleet Cockpit lives under the "Cockpit" menu item (address /game/flotten). It complements the existing Fleet page (/game/fleet) -- the Fleet page is still where you launch a single dispatch, while the Cockpit summarizes your movements at sea.

Tab Overview #

The Cockpit is split into five tabs. Each tab groups one category of movement:

Each tab shows a short empty-state message if nothing is happening in it.

Templates #

Common ship mixes get used over and over again. Instead of typing the same numbers every time, the Cockpit offers templates: A template stores a selection of ships, troops, and optionally a preferred mission type.

Templates are forward-compatible: if the game adds new ship types in a future release, old templates keep their selections and new slots simply start empty.

Bulk Actions #

In the "Your garrisons" tab you can recall several reinforcements at once instead of clicking each individually. The same mechanism applies in "En route" for outgoing fleets that are still recallable.

For circuit routes, the Status column in the "En route" tab can show "Ocean decides" instead of "Recallable" -- the Cockpit view for these fleets lags slightly behind the actual state at sea. You can still click recall, but what ultimately happens is decided at that moment out on the water. After a bulk recall covering several fleets, the result additionally lists each fleet that wasn't recalled together with its target and its own reason. With more than eight, a final line sums up the rest as "… and N more".

Bulk actions are idempotent. Double-clicking (e.g., from two open tabs) does not create double-homecomings.

Mobile #

The Cockpit is built for small screens. Tabs collapse to compact pills, tables scroll horizontally, and buttons stack vertically. Quick-fill buttons in the fleet wizard make it easier to choose units on a narrow display.

Quick-Fill Buttons #

The fleet wizard offers All, Half and Reset for both ships and troops. Each group acts only on its own section. Troops also have Fill Space, which loads only as many troops as fit in the selected ships. Attacks and trade runs have this button for resources too.

With a mission selected, All and Half leave ineligible ship types empty and enter no more than one spy ship or one colonization ship.

For a dispatch, you can choose ships first and then use Fill Space to load troops that fit. All for troops fills in the entire stock; if it exceeds carrying capacity, you must reduce the selection before sending.


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